Chapter 6: A good battle plan can end a battle quickly.
Chapter 6: A good battle plan can end a battle quickly.
After agreeing on a price with their employer, Ronan and his four-man team began to consider how to deal with the Shahua fishmen.
The first thing to consider is how to lure the Shahua fishermen ashore.
The sea is the home ground of the Shahua fishmen. If they go out to sea by boat, they will not have an advantage against the Shahua fishmen.
Ronan recalled that the old half-man, Towerstone, had once mentioned that a group of adventurers had helped the fishermen in this area.
He immediately asked about Ta Shi's experiences back then.
This happened only three years ago, which is not long ago, and Towerstone was the one who recruited adventurers back then.
As Ta Shi smoked his cigarette, he recounted what had happened back then.
The adventurer party back then consisted of five people: a warrior, a barbarian, a wanderer, a mage, and a priest. They were all very young, like inexperienced newcomers.
They asked the fishermen for three pigs, bled them on the beach, and used the smell of the pigs' blood to lure the fishermen in, based on the fishermen's bloodlust.
Seven Sawa fishmen arrived, and this small group killed the Sawa fishmen and threw their bodies into the sea.
From then until three days ago, this area of water was not disturbed by the Shahua fishmen.
Ronan listened and felt that he could completely imitate the cat.
Because, although the Shahua fishmen are bloodthirsty, they are also monsters with reason and wisdom.
Deep within the Sea of Swords lies the kingdom of the Shahua fish-men.
The country even has strict laws.
Knowing there was danger, the Shahua fish-men naturally wouldn't come.
Thinking of this, Ronan asked Tashi to prepare a few pigs as well.
While they were searching for the pigs in Tap Rock, Ronan's squad began discussing their battle plan.
A good battle plan is very important. If the plan is detailed, complete and precise, it can often resolve the battle quickly with zero casualties.
To formulate a battle plan, you need to understand your teammates' capabilities.
So, the four of them described the spells and skills they knew.
Of course, these four people were only temporarily teamed up and didn't know each other well, so they couldn't completely trust each other. Therefore, none of them revealed all their abilities.
But what the other three didn't know was that Ronan could see their data.
After understanding their teammates' skills, the group went to the beach to survey the terrain.
As soon as Ronan saw the terrain, he had an idea in mind.
The most common way to gain an advantage in battle is through ambush and surprise attack.
The huge reefs by the sea are perfect places to ambush.
If one of them goes out to lure the Shahua fishmen, while the others lie in ambush behind the reefs, they can catch the Shahua fishmen off guard when they pass by.
Ronan shared his thoughts with his teammates.
The other three teammates, apart from Reverend Cuthbert of Woking, were not good at devising battle plans.
After listening, Cuthbert thought for a moment and then agreed, saying, "You look like an old adventurer."
Ronan smiled and nodded, thinking to himself that the hundreds of hours he spent playing D&D games in his previous life weren't for nothing, nor were his studies in classical Chinese or his TV dramas.
Although I've never actually fought one before, I still have ideas in mind when the battle is about to begin.
Unlike this world, where, apart from mages and priests, very few people receive systematic education.
That's why a seasoned adventurer or an educated spellcaster is so valuable.
After a brief discussion, the four decided to send the fastest monk, Ramir, to lure the enemy.
Ramir was confident in his flexibility and had no objections.
Before long, Ta Shi arrived with several fishermen, bringing three live pigs and a sharp pig-slaughtering knife.
The live pig's legs were tied up and it was thrown on the beach, screaming in agony.
After releasing the live pig, the fishermen left and then hid in the house, watching from afar through the window.
Ronan and his three companions then proceeded according to the battle plan they had just agreed upon.
Ronan, Reverend Cuthbert of Woking, and the paladin drow elf Therath hid behind a reef.
Cuthbert chanted a spell, casting a divine spell on himself, Ronan, and Seras.
A faint light emanated from the three of them.
Ronan suddenly felt his mind clear up a lot.
After his teammates were ready, the monk Ramir took the three pigs to the seaside and plunged a sharp butcher knife into the neck of one of them.
Blood flowed from his neck, into the sea, and spread outwards like ink.
Once the blood from one pig had drained, Ramir plunged the butcher knife into the neck of another pig to continue bleeding it out.
The stench of blood was now extremely strong, and even Ronan and his two companions hiding behind the rocks could smell it.
Just as Ramir was about to drain the blood from the second pig, with a splash, two sprays of water burst open on the sea, and two figures suddenly leaped out from them.
Upon closer inspection, they were two monsters with fish heads and human bodies.
The monster's head resembled that of an eel, its skin was dark green and smooth, it had a long tail that curled up behind it, and its claws were sharp and blood red.
Ramir immediately dropped the butcher knife in his hand and ran away, feigning panic.
This was also Ronan's suggestion when formulating the battle plan, because the Sawa fishmen are an intelligent race, and he was worried that if the Sawa fishmen realized that Ramir was a professional, they might suppress their bloodlust and return to the sea.
Furthermore, they estimated that if they launched a surprise attack immediately, they should be able to eliminate the six Shahua fishmen in a short period of time.
So, they had Ramir run along the shore, luring enough Shahua fishmen ashore.
Splash, splash!
As Ronan had predicted, as the first two Sawa fishmen who came ashore chased after Ramir, more and more Sawa fishmen leaped onto the shore.
Ramir caught sight of six Sawa fishmen who had come ashore out of the corner of his eye, and then ran toward the reef where Ronan and the others were hiding.
The Shahua fish-men hissed and chased after Ramir, baring their teeth and claws.
Before long, Ramil ran across the reef.
Ronan and his companions also encountered their first Shahua fish-man.
Seras already had his sword in hand, and now he raised it upwards.
The longsword suddenly flashed with a dazzling white light!
The next moment, Seras raised his sword overhead with both hands, leaped high into the air, and slashed fiercely at the Shahua fishman—
The Holy Slash!
The longsword, glowing with white light, crashed down, slicing through the Shahua fishman's shoulder and down to his waist without any resistance, instantly splitting the monster in two.
Ronan also held the bone dagger in his hand, which glowed with a blood-red light under the blessing of the "Demon Slayer" technique.
Once the "expulsion" technique was used, the bone dagger flew out of his hand and pierced through the heads of two Shahua fishmen in succession.
With the blessing of "Demon Slayer", his bone dagger pierced through the body of the Shahua fishman almost without any hindrance.
[Teammate killed 1 Sawamura Murloc, gaining 25 experience. Current experience: 25 XP/300 XP]
You have killed 2 Sawamura murlocs, gaining 200 experience points. Your current experience level is 225 XP/300 XP.
Information kept appearing in Ronan's mind.
"It seems the only way to gain more experience is by killing them myself!" Ronan thought to himself.
Just now, Ramir suddenly turned around.
To the astonishment of the Shahua fishmen, he suddenly lunged forward and punched one of them in the chest.
The Shahua fish-man flew out, and just as it was flying out of the spell's range, Ronan, wielding a bone-forged dagger, pierced the Shahua fish-man's skull with the dagger.
You have killed one Sawamura Murloc, gained 100 experience points, and leveled up to level 2. Your current experience level is 325 XP/900 XP.
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